Plenty of players would like to continue to play their favorite decks from the past. Although many of the big ones will be effectively dead or completely reworked (see previous installments, especially part 5), its worthwhile to take a look at some of them and see what can be done.
Control is a relative term. We’re not going full UW No Wincons in the main deck Control here. Just decks that will rarely or ever take the beatdown role in.
No general theme here, just some decks.
Its hard say that in a world with Anger of the Gods and Drown in Sorrow going aggro is the right way, but we’ll see. Its often hard to compete with the decks with bigger creatures, but if the manabases of all other decks are largely based on lands that come into play tapped or do damage to their owners, there may in fact be room for ultra fast decks.
More brews. Some weirder ones here. Let us say, “not quite as serious as other ideas”, but its good to get these out of your system. And who knows, maybe someone who is better at taking ideas and tuning them will be able to use these.
I was browsing some decks from the past. Although quite a few of them don’t have strong counterparts in the current game (in any current format), some were interesting reminders of what we can expect to see time and time again.
Thusfar, not that many ideas, but some.