EDH Deck Time: Olivia Voldaren

Although I’ve chosen not to play red (and white) in EDH, of the limited number of legendary creatures in Modern Masters 2017, Olivia is clearly the one for me.

Olivia VoldarenGriselbrandLinvala, Keeper of SilenceObzedat, Ghost Council

(Of course, I’d choose the demon, if I could. Although, unlike Olivia, who’s just faring better after the fall of Sorin, Griselbrand is dead, in case someone wants to go that far into Vorthos territory.)

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EDH Deck Time: Zegana v. 2

This was one of my earliest decks, and hasn’t really been updated in a couple of years, so I guess its about time (especially as the earlier version included two cards that are currently banned). This is a continuation of yesterday’s article, where I took a look at Zegana as a commander in a blue-green deck with an ETB-theme. This time we are going to be more controlling, with one goal: making huge creatures and then protecting them.

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EDH Deck Time: Zegana v. 1

I haven’t played EDH in a very long time. I don’t even remember when was the last time I played, although I do have some idea. If I remember correctly, at least I went out on a high note by kicking ass with Liliana, Heretical Healer, a card I had sort of waited on for a while before playing her. I even have the SDCC version of her (actually, I have all the SDCC versions of her).

That was maybe six months ago, but, even if I don’t play much these days (although I do play other formats some), Magic is much more than the actual act of playing. Simply planning and designing decks, thinking about interactions and so forth has its own merit and rewards as a creative outlet. So, I was going through my favorite decks from years past and decided to update them a bit. First one being Zegana. I have two versions of the deck, so I’ll write about each of them, especially since the approach seems to be different from what I’ve seen from other people.

This first one goes all in on flickering and bouncing.

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EDH Deck Time: Baral, Chief of Compliance

A word of caution here: This guy is going to be hated. He’s not actually that powerful in EDH, because countering isn’t that fruitful, but both of his abilities are still good.

Just understand that even though this might not work out very well, blue is often a feel-bad color for others and others will see you as the big target in the game just because they dislike being countered, even though many other spells are much more effective answers in this particular format.

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From Kickstarter: Loot

9c551d727b15f475c09a3c7ab821a45f_originalWhile browsing our IG feed I came across anĀ card pack that looked interesting – it featured a magic sword with stats and art. Since I was brewing a new Dungeon World campaign (more about that later) it sparked my interested and found out it was a part of a Kickstarter campaign. Since we have been occasionally discussing with Aki and Ville about occasionally reviewing Kickstarters I thought this would be a great place to start.

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Kaladesh Brews, pt. 5 – BR Aggro

These days, whenever new cards become available, BR or Rakdos is where my mind goes first, pretty much everytime. Its not generally the best color combination, but admittedly The Joker’s philosophy does have a certain appeal to me in fiction, which this combination embodies in its recklessness.

My favorite card from Battle for Zendikar block was easily Inverter of Truth, no question about it. Its just so weird and hard to use. So, now that the structure of Standard has shifted and Eldrazi Displacer isn’t as easy to use to kill you, maybe a deck built around it could work.

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Kaladesh Brews, pt. 3 (sort of) – GW Angels

So, one of my favorite cards from Eldritch Moon was always Permeating Mass. Sure, its difficult to use, but you can’t deny its powerful. Actually very powerful. The problem is that its risky. If the Mass gets going, you’ll just lose all your own creatures as well.

Unless, their somehow protected from it. For example, in my EMN Prerelease deck I had a Permeating Mass and I played it happily, because I also had Voldaren Pariah and two Ishkanah, Grafwidows, who could do damage without having to enter into combat with all that Mass.

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