It would seem like it would be a good idea to be the good student and do your homework. And to a point, yes. You should have some idea of your characters background. On the other hand, too much detail can be a huge detriment.
Oh yes, I’m back with one of those. This time the heading might be way too long, but there we are.
I wonder how many hours of work have I done on different characters before I get to play them over the years? How many times have I used a lot of time on a character only to find out that it didn’t fit into what the GM had in mind at all?
Last year I wrote about creating characters by using the otherwise worthless cards I’m left with because of active drafting. This is a continuation of that, somewhat based on Tommi Brander’s comment on the earlier article and somewhat based on something Ville said on our forums.
I’m about to fulfil a longtime dream and run a few session of Burning Wheel—more, if it fits the group. We created two characters (one players couldn’t make it to the session, but knew the rudiments of world I’d suggested so everyone was okay with it), which was fun, but quite daunting to me as the GM. Luckily, the game is wonderfully helpful for both the players and the GM. Continue reading
Summer in Finland is unstable at best. This tends to lead into a gambling event with the mother nature with your holidays. Usually it rains or at least is unnaturally cold when you have a few days of to visit a cabin. Not this time! It was as hot as it gets here and what did we do with this kind of a marvel on our hands? Covered away from direct sunlight, dug up our bags of d6s and try out the demo adventure for Dungeon World (download the adventure from the downloads section).
I try to draft weekly. Since I do this weekly, although I try to unload the dregs to other people (like giving them to new players), I still have plenty of excess cards in my cabinet in my office. Why not use them for something like, say, character creation?