Favorable Winds is back. I don’t think anyone was glamoring for it, but it might have it’s uses. Let’s see what could benefit from it.
Wow, a Jace I actually like. Now, don’t get me wrong. There’s been powerful Jace’s before, but this one I like for how it works and there’s a huge difference there.
I can work with this…
As usual, there are some potentially very impactful cards hidden in the final bunch of spoilers. One of them could very well be this one.
I didn’t really expect that to be back any time soon, as they have recently nerfed this ability somewhat, but it is a good answer to Eternalize. However, in Standard, just the tempo can also be important.
Black and blue are my favorite colors, but for the longest time, I’ve had trouble finding commanders from that combination. Sure, there’s 24 previous ones, but most of them just don’t feel like good commanders. Well, fun commanders. The last of Bolas’s secret weapons, The Scarab God, just might work.
No Elven Mystic available, but that part of Standard seems to be permanently over. However, there is several fairly efficient manaproducers in the format, like Servant of the Conduit and Rishkar, Peema Renegade and then there’s these two:
There’s also Kiora, Master of the Depths, which might work, but I wouldn’t bet on it.
Even if this one isn’t actually the bomb certain people want it to be, I don’t see why I couldn’t dream about using it. This could be Grixis as well, but the mana requirements might be a bit too much, although we could probably just use the cycle-duals to splash something. I’m not entirely sure what, though.
Fact or Fiction is very strong. It dominated during its time in Standard (or Type 2), while still being a favorite in Commander, Conspiracy, Vintage Masters and Eternal Masters. It made its way into FTV20 as well, which was a collection of 20 cards that had dominated tournaments during each of the first 20 years of Magic’s history and its in pretty good company. Its very popular, but hasn’t been reprinted in Modern, but it has a few cousins.
There’s only 20 blue creatures in the cube, which sounds roughly right. Blue is supposed to be a spell color (in fact, the most spell intensive), so this is good. The curve is little lacking, but blue isn’t the kind of color that really needs one. I’ll try to fix it, though. The color also needs one or two cards in the latter part of the curve.
Otherwise, counters, card draw and maybe a trick or two.