Designing Eldritch Sigils

Last Sunday I published the beta version of rules for Eldritch Sigils. This is a game I have been working on for about five years. I have actually published earlier drafts over the years but this was the first time it actually has consistency and it is actually playable.

This has been a long process and one that is still in the works. But now that the rules are “out there” I thought it would be a good chance to talk about them. Since game design is quite an interesting topic I hope that sharing my process might produce new ideas or at least be curious.

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AI Rights, Bodies and Mortality: a Game of Shock:

To my tastes, science fiction in RPGs and television is too often about adventure and excitement. The scifi that grabs me, though, is about ideas and their impact on life and society and thought. Joshua A. C. Newman‘s RPG Shock: Social Science Fiction is built on this very premise. I tried it out with a couple of people I’d never played with, and who hadn’t had any experience with games as Forge-y as this. The experience was two-sided: fun and cerebral on the one hand, heavy and somewhat disconnected on the other. Continue reading

Maps and Level Design

Maps. Most roleplayers (that I know of) like them. Some (like me) are even fascinated by them. In my opinion they make many situations in games easier to handle and might even inspire the players. Last night while playing Eldritch Sigils the group explored the subway tunnels under Berlin and I happened to draw a map I was exceptionally contended with. This made me think about mapping while playing in general and I decided to share a few of my thoughts.

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Lord of the Rings and RPGs

If I say that Lord of the Rings is the book that has most influenced role-playing games, outside of the RPG books themselves, I don’t think very many of you would disagree. Sure, there are going to be some voices that differ (because there always are), but I think I can safely assume most players would see it that way.

Now, since you are literate, you are probably a bit wary right now. “Where is this leading to? Why is he making such a big deal out of that?” Well, because if Lord of the Rings is the most influential book, why don’t RPGs look anything like it?

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EDH Deck Time: Zegana v. 2

This was one of my earliest decks, and hasn’t really been updated in a couple of years, so I guess its about time (especially as the earlier version included two cards that are currently banned). This is a continuation of yesterday’s article, where I took a look at Zegana as a commander in a blue-green deck with an ETB-theme. This time we are going to be more controlling, with one goal: making huge creatures and then protecting them.

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EDH Deck Time: Zegana v. 1

I haven’t played EDH in a very long time. I don’t even remember when was the last time I played, although I do have some idea. If I remember correctly, at least I went out on a high note by kicking ass with Liliana, Heretical Healer, a card I had sort of waited on for a while before playing her. I even have the SDCC version of her (actually, I have all the SDCC versions of her).

That was maybe six months ago, but, even if I don’t play much these days (although I do play other formats some), Magic is much more than the actual act of playing. Simply planning and designing decks, thinking about interactions and so forth has its own merit and rewards as a creative outlet. So, I was going through my favorite decks from years past and decided to update them a bit. First one being Zegana. I have two versions of the deck, so I’ll write about each of them, especially since the approach seems to be different from what I’ve seen from other people.

This first one goes all in on flickering and bouncing.

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Fun Places to Set Your RPGs in

I probably don’t have to tell you this, but the world is fucked up. I’ve used actual curse words only a few times during the history of this blog, but this is one of those places, where its completely justified. However, today I’m interested in the places that are specifically very fucked up in a way that you might want to use them for inspiration for your games.

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