To my tastes, science fiction in RPGs and television is too often about adventure and excitement. The scifi that grabs me, though, is about ideas and their impact on life and society and thought. Joshua A. C. Newman‘s RPG Shock: Social Science Fiction is built on this very premise. I tried it out with a couple of people I’d never played with, and who hadn’t had any experience with games as Forge-y as this. The experience was two-sided: fun and cerebral on the one hand, heavy and somewhat disconnected on the other. Continue reading
I like abstract roleplaying mechanics.
What seems to be years ago Harri Hursti introduced me to Barbarians of Lemuria. An epic game a sword and sorcery where hacking your opponents into bloody pulp was the not the means to an end but the goal itself. Then, some night when I was drinking with him and my first mate Sami Villa, we got nostalgic about Doomtrooper and Warzone. Quickly we came into conclusion that BoL would be perfect for slaying the hordes of Dark Legion with Gehenna Puker! We all agreed that Harri should run this game for us asap!
As said this was four years ago.
I thought about naming this topic as GMing Mistakes – Never running the game your players beg you to. In fact I even know that Harri has drawn the character sheet for this. And made some plans. But for reasons unknown (maybe this has been the work of Semai or even Muawihje) we STILL haven’t sat down to open bursts of bullets upon undead legionnaires!
We even calculated that if Harri would take 10 minutes from his “me-time” each day for two weeks he would have enough time to ran the game.
Seriously dude. Let’s do this!
Disclaimer: This is a vanity post. It is meant to wake up our GM.
I started a 13th Age game late this summer. I like the world and I admire the design, so I wanted to try it out. The sessions, however, were quite far apart, which was a clear signal that something wasn’t quite right. I wanted to continue the story of the characters and talked the players into converting them to Fate Core; now, I want to share my observations on how system matters. Continue reading
Okay, I’d love to put in Ovalchase Daredevil, but the problem is that none of the vehicles I’d like to use need crew of 4, so it would be somewhat awkward to use. So, monored it is. Okay, almost. Unlicensed Disintegration still clearly has its place in the deck.
Maybe there’s still a piece of equipment for the quite interesting lady to drive.
If you ever went to Ropecon in Dipoli you know that the place is hard to forget, with its architecture of stone, glass, light wood, dark metal, and its hostility to straight angles. It offered a milieu for roleplaying (and other things) that felt home-made, welcoming, and original, but still professional enough. It wasn’t perfect and like everything that’s dear, you both loved and hated parts of it. The sucky bits were parts of the charm, so much so that I can’t even bear to write anything stronger than “sucky bits”.
As a child I couldn’t watch movies where dogs died. I watched First Blood, I watched Omen II, I watched Robocop (heavily cut); I did feel sympathy for those in pain, but nothing terrified me more than the thought of a dog dying.
Again, there was a short-form scenario contest at Ropecon. I managed to play in six of them, including all three that received a prize. I gave some feedback to the designers on individual games, but now that I can see the bigger picture, I’d like to point on some commonalities and offer critique that I hope will lead to more fun for everyone in the future. Continue reading
In mere three hours, we created our group of scoundrels and planned and executed an assassination. John Harper’s roleplaying game Blades in the Dark, dear readers, is awesome. This is my experience of our first session. Note that this is not a review nor an analysis of the design, just a description of a subjective experience. Continue reading