Failing Campaigns

Biggest lesson from last few years of gaming to me might have been that I can accept the fact that not all campaigns will work.

At first this seems like no-brainer. But only after some consideration, failures, and successes was I able to embrace this. It is not “letting your players down” nor is it “failing”. Understanding your own resources as GM is a tool.

So in this post I will try to explain this personal notion.

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Maps and Level Design

Maps. Most roleplayers (that I know of) like them. Some (like me) are even fascinated by them. In my opinion they make many situations in games easier to handle and might even inspire the players. Last night while playing Eldritch Sigils the group explored the subway tunnels under Berlin and I happened to draw a map I was exceptionally contended with. This made me think about mapping while playing in general and I decided to share a few of my thoughts.

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GMing Mistakes 12 – Improper Balance Between Experimentation and Repetition

One of those mistakes I’ve made plenty of times myself.

There are groups out there who have been playing campaigns for decades. They get together when they can and go on one more dungeon raid, where they pretty routinely move from room to room, emptying them from threats that just sit there, waiting for them.

My mistakes have been in the completely other direction.

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