Well, you might think “D’uh, of course it is! It’s the original!”, but at the same time, the implication is obvious. If I present this question, I clearly think it is questionable. (Although, as a teacher, I do often present questions on stuff that might seem obvious to make you think about them. This is not one of those situations.)
I recently downloaded the free quickstart for 3rd edition of Mutant Chronicles from Drivethrurpg. I knew about its successful Kickstarter-campaign and have been fan of franchise since the days of Doomtrooper way back in the 90s. I was pleasantly surprised by the quality of the quickstart and to learn that Jay Little of all people was behind the development of the core rules. I was even thinking about getting to know the system and GMing it. But then I bought two sourcebooks for brewing ideas…
I like buying roleplaying books. I think most gamers do. I have shifted from physical products to PDFs mainly to save space and a little money but still like to expand my collection. Usually the books I buy deal more with the flavor and ideas than actual rules. But this time I feel mislead. Twice. Continue reading
Sandbox campaigns are a dream I have chased for years. A campaign where the players participate in the story, create memorable content and I act only as a referee. I know that many people chase the same white rabbit and I’m going to discuss my methods of catching it.
We finished our latest season of Eldritch Sigils just last night. It was one of the most epic season with game starting in 2099 and ending in 1770s after a detour in about 2300. When we started this campaign exactly ten months ago I had no idea where the story would take us. I was once again trying to force my players to play with me on my sandbox.
It would seem like it would be a good idea to be the good student and do your homework. And to a point, yes. You should have some idea of your characters background. On the other hand, too much detail can be a huge detriment.
For some reason, there’s this notion that having long campaigns makes them epic. Sometimes people go even so far as to assume epic is synonymous to long. Well, this is not true. Epic is about celebrating the great deeds of heroes.
I was meant to publish this ages ago, early summer actually, right after we had our annual meeting, where myself and Lauri presented this. As per the Guild custom, the evidence of that was burned immediately (so no-one could contest the results), but as I recall, the best score was around 6.5, so that’s your goal.
The way I see it, roleplaying games should be about teamwork. We have a bunch of people around a table trying to come up with something cool. Now, real teams don’t have a hierarchy. This might feel like something preposterous or even down right blasphemous to some people, but not having a hierarchy doesn’t mean you can’t have different roles.
Palasin juuri lomalta Kanadasta, joten en ole tätä ehtinyt tehdä, enkä ole itse asiassa tänä vuonna osallistumassakaan (ainakaan tällä tietoa), joten en ole hirveästi asiaa tutkinut, mutta en halunnut jättää tätä tekemättä (ja tätä itse asiassa vähän kyseltiinkin), joten tässä on: Tämän vuoden Ropecon-pöytäropesuositukset.
I’ve been playing rpgs since ten and most of that time (24ish years) I have been a GM. And I have never ran Dungeons & Dragons. Sure, I started with ANKH that was in essence just a D&D clone in Finnish. But the actual grandfather of rpgs has been a bit of a boogieman for me. The Old School Renaissance introduced me to DCCRPG and most recently I tried out 5th edition while I participated in Out of the Abyss. But now I think I would like to try to run DnD5e.
In this post I share me ideas for my first campaign as well as my impression and thoughts on the subject of starting such a campaign and about DnD5e in general as a first timer.
Oh yes, I’m back with one of those. This time the heading might be way too long, but there we are.
I wonder how many hours of work have I done on different characters before I get to play them over the years? How many times have I used a lot of time on a character only to find out that it didn’t fit into what the GM had in mind at all?