I have tried to stay away from Free-to-Play games for quite a long time, but I’ve also been interested in how they work. So, for science (meaning there was nothing scientific about this), I decided to just try out such a game.
Warhammer Underworlds: Shadespire is a newish game by Games Workshop. It was released at the end of 2017 and I noticed it only after buying the Sepulchral Guard for just painting skeletons.
In this post I’ll be discussing my views of the game and how I experienced it while playing. Spoiler alert: I love the game.
Once again, we sat down with Lauri and played some games with the decks as is. I found these much better than the last ones (Mind vs. Might), which just weren’t in any way interesting to play, but let’s look at them a little deeper before judging them.
So, why are they fighting exactly? I mean, Goblins live in the mountains and merfolk live in the sea. They might not really like each other, but I don’t think they have much of a reason to fight in general, because of their different habitats. The merfolk seem to be the aggressors here, because they have nine different ways to change lands into Islands. I guess they need more room for… some reason.
I recently downloaded the free quickstart for 3rd edition of Mutant Chronicles from Drivethrurpg. I knew about its successful Kickstarter-campaign and have been fan of franchise since the days of Doomtrooper way back in the 90s. I was pleasantly surprised by the quality of the quickstart and to learn that Jay Little of all people was behind the development of the core rules. I was even thinking about getting to know the system and GMing it. But then I bought two sourcebooks for brewing ideas…
I like buying roleplaying books. I think most gamers do. I have shifted from physical products to PDFs mainly to save space and a little money but still like to expand my collection. Usually the books I buy deal more with the flavor and ideas than actual rules. But this time I feel mislead. Twice. Continue reading
Last night we gathered together to try out the new Magic the Gathering pre-constructed Commander decks. Four players, four decks and about four hours of fun! In this post I will be summarising our experiences on the playability of the pre-constructed decks and share our initial feeling about how it all went.
Mansions of Madness is one of the games I have avoided intentionally. I had a presumption about it being a dull game of overly complicated gaming system and too much fighting the Mythos. Luckily yesterday proved I was wrong. After visiting a few local caves with Santtu and Sami we headed to my place and I got to try out the second edition of Mansions of Madness by Fantasy Flight Games.
Having just finished Far Cry: Primal I am totally in the mood for a Palaeolithic and tribal roleplaying. Searching for a game suitable for this kind of a story proved more difficult though than I had anticipated. After coming into conclusion that either was no such game or none of them were very good I stumbled on the Würm (funded via Kickstarter and co-published by Nocturnal).
Summary: Having (only) read the rulebook I have to say that it has some excellent ideas as well as interesting ideas and at least is an excellent tool box for any game set in this kind of environment.
To my tastes, science fiction in RPGs and television is too often about adventure and excitement. The scifi that grabs me, though, is about ideas and their impact on life and society and thought. Joshua A. C. Newman‘s RPG Shock: Social Science Fiction is built on this very premise. I tried it out with a couple of people I’d never played with, and who hadn’t had any experience with games as Forge-y as this. The experience was two-sided: fun and cerebral on the one hand, heavy and somewhat disconnected on the other. Continue reading
Last Solstice I had the uttermost pleasure to finally have a group of friends with me to play some games influenced by the Mythos.
Since I hadn’t had the chance to try out Eldritch Horror before this I convinced the group to play that particular game. And it was as good as I had expected.
I’ve been a long time fan of Civilization games. I don’t know exactly how many hours I’ve clocked playing them, but in the last 25 years, I wouldn’t be surprised, if we were talking about more than ten thousand. Sure, the game has always had its problems, mainly that the endgame is always somewhat anti-climactic, but its still fun to try out different things with different civilizations.
So, of course, I couldn’t help myself and buy the game pretty much right after it was published. And, boy, was I disappointed.