Did this feel weird to you?
This guy. Or girl. Admittedly, I don’t know, but I’m guessing (based on human prejudices) that it’s a woman.
What did we have before Rivals?
Yes, there are other good ones as well, like we saw during the Pro Tour in a monowhite aggressive deck, but we are going for a more midrangish version here, albeit with some synergies.
Here’s where the new set shines. We have…
I’ve sort of being looking forward to this, but there’s a problem. There just isn’t anything that would make a pirates deck better. I mean, there’s a couple of really strong Pirates. I like Warsail Marauder and Dire Fleet Daredevil, but they both have problems. The Marauder’s ability just doesn’t do much, if all creatures you control already have evasion, and Daredevil is of the wrong color.
I doubt they really take the format into account, but this does smell a little bit like Tiny Leaders to me…
Once again, we sat down with Lauri and played some games with the decks as is. I found these much better than the last ones (Mind vs. Might), which just weren’t in any way interesting to play, but let’s look at them a little deeper before judging them.
So, why are they fighting exactly? I mean, Goblins live in the mountains and merfolk live in the sea. They might not really like each other, but I don’t think they have much of a reason to fight in general, because of their different habitats. The merfolk seem to be the aggressors here, because they have nine different ways to change lands into Islands. I guess they need more room for… some reason.