This was one of my earliest decks, and hasn’t really been updated in a couple of years, so I guess its about time (especially as the earlier version included two cards that are currently banned). This is a continuation of yesterday’s article, where I took a look at Zegana as a commander in a blue-green deck with an ETB-theme. This time we are going to be more controlling, with one goal: making huge creatures and then protecting them.
I haven’t played EDH in a very long time. I don’t even remember when was the last time I played, although I do have some idea. If I remember correctly, at least I went out on a high note by kicking ass with Liliana, Heretical Healer, a card I had sort of waited on for a while before playing her. I even have the SDCC version of her (actually, I have all the SDCC versions of her).
That was maybe six months ago, but, even if I don’t play much these days (although I do play other formats some), Magic is much more than the actual act of playing. Simply planning and designing decks, thinking about interactions and so forth has its own merit and rewards as a creative outlet. So, I was going through my favorite decks from years past and decided to update them a bit. First one being Zegana. I have two versions of the deck, so I’ll write about each of them, especially since the approach seems to be different from what I’ve seen from other people.
This first one goes all in on flickering and bouncing.
A word of caution here: This guy is going to be hated. He’s not actually that powerful in EDH, because countering isn’t that fruitful, but both of his abilities are still good.
Just understand that even though this might not work out very well, blue is often a feel-bad color for others and others will see you as the big target in the game just because they dislike being countered, even though many other spells are much more effective answers in this particular format.
So, the question is, how much should a character get accomplished simply by being persuasive?
Haven’t done one in a while, so might as well…
There’s been a nice influx of new players on the scene in our FNM, and I noticed they play lands whenever they can, so I thought this might be an interesting topic to discuss as a sort of primer on the subject, because it might not always be clear when to keep those lands in hand.
Partner is an interesting new mechanic from Commander 2016. They have had one special commander-related … thing each year, but this is by far the most interesting. I don’t know how many we’ll have, but I imagine 10, one for each color pair, which are the main commanders for the this series.
Interestingly enough, the actual best archetype was blue-white midrangish deck, with a lot of variation, but none of those made the top 8. However, not my favorite style of deck. Neither were many of the other visible decks. However, I did find a few I liked.