Failing Campaigns

Biggest lesson from last few years of gaming to me might have been that I can accept the fact that not all campaigns will work.

At first this seems like no-brainer. But only after some consideration, failures, and successes was I able to embrace this. It is not “letting your players down” nor is it “failing”. Understanding your own resources as GM is a tool.

So in this post I will try to explain this personal notion.

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My Gaming Year 2017

This year was more diverse in terms of gaming than I had grown accustomed to. I got excited about boardgaming after a long hiatus, published the beta version of my AWengine hack Eldritch Sigils, managed to ran a successful rpg campaign and got interested in various Magic the Gathering formats (instead of just playing Commander).

Having played much more in 2017 than in years has had a positive impact on me as a person. I have noticed even though I have struggled with some personal stuff it has not drained me as completely as few previous years. I have made my best effort to surround myself with different playing groups (though all of the players are from our Guild) so that I can have a weekly gaming night even if one group hasn’t been able to get together. Continue reading

MtG Cube: Rise of the Machines

Recently I have found it difficult to guide the remains of my energy to any profitable direction; thus I have spent time brewing Magic. I started with putting together Card Kingdom battle decks so that I would always have a few casual decks at my summer cabin for random games. Then while watching newest Tolarian Community College video it recommended watching video about Cube. After watching it I just decided to put together my very first Cube. Aki kindly reminded me that this was something I could and should share here – so here we are!

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Quick Word About Mutant Chronicles

I recently downloaded the free quickstart for 3rd edition of Mutant Chronicles from Drivethrurpg. I knew about its successful Kickstarter-campaign and have been fan of franchise since the days of Doomtrooper way back in the 90s. I was pleasantly surprised by the quality of the quickstart and to learn that Jay Little of all people was behind the development of the core rules. I was even thinking about getting to know the system and GMing it. But then I bought two sourcebooks for brewing ideas…

I like buying roleplaying books. I think most gamers do. I have shifted from physical products to PDFs mainly to save space and a little money but still like to expand my collection. Usually the books I buy deal more with the flavor and ideas than actual rules. But this time I feel mislead. Twice. Continue reading

Sandbox on Rails

Sandbox campaigns are a dream I have chased for years. A campaign where the players participate in the story, create memorable content and I act only as a referee. I know that many people chase the same white rabbit and I’m going to discuss my methods of catching it.

We finished our latest season of Eldritch Sigils just last night. It was one of the most epic season with game starting in 2099 and ending in 1770s after a detour in about 2300. When we started this campaign exactly ten months ago I had no idea where the story would take us. I was once again trying to force my players to play with me on my sandbox.

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Trying Out: Commander 2017

Last night we gathered together to try out the new Magic the Gathering pre-constructed Commander decks. Four players, four decks and about four hours of fun! In this post I will be summarising our experiences on the playability of the pre-constructed decks and share our initial feeling about how it all went.

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No Ropecon Coverage This Year

I meant to put this up earlier but totally forgot. I’m not coming to Ropecon this year and thus there will be no photos or stories to share. At least from me. Since I have annually been one of the first photographers to post pictures I thought it would be decent to make this public.

In any case I hope you all have great time at Ropecon and get to play a lot of games!

Trying Out: Mansions of Madness

Mansions of Madness is one of the games I have avoided intentionally. I had a presumption about it being a dull game of overly complicated gaming system and too much fighting the Mythos. Luckily yesterday proved I was wrong. After visiting a few local caves with Santtu and Sami we headed to my place and I got to try out the second edition of Mansions of Madness by Fantasy Flight Games.

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[DnD5e] Planning for the Campaign

I’ve been playing rpgs since ten and most of that time (24ish years) I have been a GM. And I have never ran Dungeons & Dragons. Sure, I started with ANKH that was in essence just a D&D clone in Finnish. But the actual grandfather of rpgs has been a bit of a boogieman for me. The Old School Renaissance introduced me to DCCRPG and most recently I tried out 5th edition while I participated in Out of the Abyss. But now I think I would like to try to run DnD5e.

In this post I share me ideas for my first campaign as well as my impression and thoughts on the subject of starting such a campaign and about DnD5e in general as a first timer.

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Learn 2 Play Kangasala, 2017

Last week I happened to visit Kangasala Public Library and spotted an interesting poster – a local gaming event I hadn’t even heard of! Naturally I had to visit it and I’m really glad I did. Learn 2 Play Kangasala proved to be a great event with surprising amount of things going on.

The actual event took place during the weekend but I only had time to participate during Sunday. As it was local I decided to take my 7-year old son with me. Gentle guidance to great hobbies. You know the deal. Continue reading