EDH Deck Time: Zndrsplt + Okaun

This guy…

Zndrsplt, Eye of Wisdom
4U
Legendary Creature – Homunculus
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

1/4

… is apparently the best friend of this guy:

Okaun, Eye of Chaos
4R
Legendary Creature – Cyclops Berserker
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, double Okaun’s power and toughness until end of turn.

3/3

Okay, you don’t have to be best friends to work together well, but whatever.

Clearly, this deck needs a lot of coin flipping. At least as clearly, this isn’t going to be a competitive deck. The thing is, with the Zndr… whatever… any flips are going to be good, so we can play subpar ones as well.

First, we’ll need this:

Chance Encounter

The problem is, since the cards that have coin flipping can’t be too powerful, so they are generally pretty bad. Out of the 59 previously printed ones in this color identity, these are the ones I have any interest in playing:

Molten BirthPuppet’s VerdictRal ZarekViashino SandswimmerFrenetic Efreet
Creepy DollKrark’s ThumbWirefly Hive

Not very many. The problem is that in general I want to be able to repeatably flip the coin. It just seems to be very hard to do that. Also, there’s many we have no interest in playing in this deck. Take Boompile. Definitely a powerful card, but the problem is that winning those tosses has limited value if the creatures are going to die. Same problem with Puppet’s Verdict. One member of the partnership will just die.

So, what would I want to play in these colors? I want to be able to dig to my Thumb, since it’s quite good in the deck. So, let’s start with that.

MulldrifterSecrets of the Golden CityArjun, the Shifting FlameTreasure CruiseDig Through Time

Due to the limited number of these spells in our deck, we might want some of them back.

Bloodwater EntityMnemonic WallArchaeomancerGhitu ChroniclerGoblin Dark-Dwellers
NucklaveeIzzet ChemisterPull from the DeepShreds of SanitySpelltwine
The Mirari ConjectureVolcanic VisionTorrential Gearhulk

I don’t think GDD will be very good here, but I do like it, so it’s in the deck.

Random blue-red cards I like for whatever reaason:

Dack’s DuplicateDominus of FealtyEnigma DrakeSpellheart ChimeraEpic Experiment
Etherium-Horn SorcererFevered VisionsFiremind’s ForesightHypersonic DragonJori En, Ruin Diver
Kraum, Ludevic’s OpusNin, the Pain ArtistSaheeli RaiSwerveThe Locust God

Since we have so many things that deal with instants and sorceries in so many ways, I guess we have to put some of them into the deck as well.

QuickenDispelCounterspellDissipateDissolve
Hour of DevastationSweltering SunsOptPeekPongify
Visions of BeyondAetherizeAetherspoutsStar of ExtinctionAbrade
Into the RoilBlink of an Eye

Since we now have too many cards, so we can’t really play everything, I’m cutting a few creatures. Although there’s a possible loop here with our bounce spells, I’ll cut Menomonic Wall and I have a feeling Dominus of Fealty will never do anything, so I’ll cut that one too. Finally, I’ll take out Arjun, the Shifting Flame, because any sort of plan with that thing becomes impossible. It would fit the flavor of the deck, but I do like to actually play a game as well.

This does only leave room for 42 lands, which is lower than I would like to go, but we do have some cantrips, so I guess it’ll have to do. Actually 40 lands, Wayfarer’s Bauble and Armillary Sphere.

Our list might therefore look something like this:

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