EDH Deck Time: The New Umezawa

One of the cards leaked in Dominaria Release Notes was this:

Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can’t be blocked.

According to lore, Toshiro Umezawa was able to move from plane to plane, so I’m guessing this is his progeny. There’s another one in Legends as well.

Tetsuo Umezawa

No, I’m not kidding. This guy is Toshiro Umezawa’s descendant.

Anyhow, you know what works remarkably well with Tetsuko? How about this:

Umezawa’s Jitte

So, we’ll start with that. What else? How about all the creatures that do something when they hit the opponent and have the prerequisite stats? There’s plenty of those.

Daring SaboteurJeskai ElderJhessian ThiefMistblade ShinobiNeurok Commando
Riptide PilfererScroll ThiefSkyship PlundererSoul SeizerSurrakar Spellblade
ThrummingbirdWalker of Secret WaysWharf InfiltratorEternal of Harsh TruthsOphidian
Looter Il-KorTandem Lookout

I guess the unblockability enables even more ninjas as well:

Higure, the Still WindNinja of the Deep HoursSakashima’s Student

Well, that’s all ninjas available in monoblue.

Let’s see what else we can find.

Akroan Horse

That should be fun, right?

Other things to enable gaining advantage from our creatures:

Jace, Cunning CastawayBident of ThassaCoastal PiracyFireshriekerRogue’s Gloves
Skeleton Key

Not sure we want to play all these, but these are something we’d be definitely interested in.

We have some discard in the deck, so I’ll throw in this Madness card:

Welcome to the Fold

We need more creatures and we need ways to stay alive. So, first creatures that gain the ability from Tetsuko, which have other utility.

ArchaeomancerChampion of WitsDakra MysticDulcet SirensFatespinner
Galvanic AlchemistIdentity ThiefIllusory AmbusherKnacksaw CliqueMaster of Waves
Mirror-Mad PhantasmMistfire WeaverNimble ObstructionistOmenspeakerSea Gate Oracle
Serendib SorcererSiren StormtamerStratus DancerTradewind RiderVedalken Aethermage
Vizier of Tumbling SandsVoid StalkerIdentity Thief

That would be 51 cards. Now, I’m probably going to cut a few, but this is a good starting point. Now, we need some utility spells. A few counters and some mass bounce should suffice. This deck should be able to dig fast enough to find something when you need it.

CounterspellNegateDisdainful StrokeSpell CrumpleHInder
Cyclonic RiftAetherizeAetherspoutsPart the VeilParadoxical Outcome

This leaves us with room for 38 Islands. Of course, you could put in a few utility lands, such as Strip Mine and you probably should, because the mana is pretty well fixed. However, since you often might want to cast multiple spells on one turn, don’t go overboard with them. I would only play maybe 4 or 5 of those, since there will be situations, where you want to play out quite a few spells on the same turn.

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