Kaladesh Brews, pt. 2 – RW Equip

Monowhite Humans might be gone, as its going to lose quite a few of its key cards, but I think there’s room for another aggressive deck.

toolshaperparadigmthrivinggrubspianalaar

The actual thing that makes this possible is actually this card:

inspiringvantage

It is a “fast land” after all…

So, what’s left from earlier sets?

Expedition EnvoyFalkenrath GorgerHanweir GarrisonHanweir Militia CaptainReckless Bushwhacker
Scourge WolfSelfless SpiritSin ProdderThalia’s LieutenantThalia, Heretic Cathar
Town GossipmongerVillage MessengerWeapons Trainer

Are all of these usable? Well, not in the same deck. However, I think I would like to try to use equipment here. The synergies aren’t overwhelming, but there’s two excellent creatures that can benefit from them.

Few equipment in the “maybe” category:

Bone SawStitcher’s GraftCaptain’s Claws

I don’t really like any of them in this deck, but lets try them out anyhow.

There isn’t actually enough colored sources here, so its not going to work out very well, but it just might work well enough. At least there isn’t any double costing spells, so it should work most of the time.

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