Standard Deck Time: Monogreen Aggro

I’ve been a bit burnt out lately with my Suicide Black deck. Its still pretty good, but I just don’t seem to have the fire to play with it that I used to, so I’m getting sloppy. This means its time to look for something different. Gladly, some guy called Mason Lange played a monogreen aggro deck in a recent StarCityGames Open. That seemed like something to build on.

Lange’s list:

[cardlist]
[creatures]
4 Brushstrider
4 Burning-Tree Emissary
4 Elvish Mystic
4 Experiment One
4 Kalonian Tusker
4 Reverent Hunter
2 Scavenging Ooze
3 Slaughterhorn
4 Boon Satyr
1 Nylea, God of the Hunt
[/creatures]
[lands]
19 Forest
4 Mutavault
[/lands]
[spells]
2 Mending Touch
1 Ranger’s Guile
[/spells]
[sideboard]
3 Dryad Militant
4 Mistcutter Hydra
4 Nylea’s Disciple
1 Scavenging Ooze
2 Mending Touch
1 Bramblecrush
[/sideboard]
[/cardlist]

He finished sixth. However, just looking at the list, it seems to me its pretty unfocused and I think I can do better. Also, I’m going to do this in a budget manner, dropping at least [scryfall]Scavenging Ooze[/scryfall]s and [scryfall]Nylea, God of the Hunt[/scryfall]. Well, I do have a [scryfall]Scavenging Ooze[/scryfall] already, so maybe one can make the deck. Also, I’ve picked up a full set of [scryfall]Boon Satyr[/scryfall]s over time from drafts, so they aren’t going to cost anything and I’m borrowing the [scryfall]Mutavault[/scryfall]s from my Suicide Black deck for the time being.

First, why [scryfall]Elvish Mystic[/scryfall]? He didn’t seem to ever tap them for mana and mostly used them for attacking. However, in that situation, they are pretty awkward, because they can’t really attack into the most ubiquitous creaturea around: [scryfall]Mutavault[/scryfall]. Therefore, why not use a more aggressive creature in its stead. For example, the [scryfall]Dryad Militant[/scryfall] from the sideboard.

Second, I think I’m going to need something to push the last few points of damage through. Gladly, someone at my LGS at had the perfect answer: [scryfall]Aspect of Hydra[/scryfall]. Seems like something you’d play in your draft deck, but won’t necessarily be something you’d be glad to play. However, I think we can make it work. We are already going to be high on devotion for [scryfall]Reverent Hunter[/scryfall] and I think we can go even further. It seems bad to play [scryfall]Swordwise Centaur[/scryfall] when its strictly worse than [scryfall]Kalonian Tusker[/scryfall], but its also still a very good early beater, which gives plenty of devotion to boot.

Also, I was thinking about putting in a few [scryfall]Slitherhead[/scryfall]s, but I don’t think it will be very good. On the other hand, one-drops are not plentiful and it can give a boost later on, if it isn’t [scryfall]Last Breath[/scryfall]ed. I like the [scryfall]Ranger’s Guile[/scryfall]s in the main deck, but I don’t think we’ll have room for them. At least not at first. Maybe we’ll try them later, if it seems like we need to.

So, our list, as it currently stands:

[cardlist]
[creatures]
4 Experiment One
4 Dryad Militant
2 Slitherhead
4 Brushstrider
4 Burning-Tree Emissary
4 Kalonian Tusker
4 Swordwise Centaur
4 Reverent Hunter
4 Boon Satyr
[/creatures]
[spells]
4 Aspect of Hydra
[/spells]
[lands]
18 Forest
4 Mutavault
[/lands]
[sideboard]
4 Skylasher
4 Ranger’s Guile
4 Mending Touch
3 Unravel the Aether
[/sideboard]
[/cardlist]

Not sure about the list. Those [scryfall]Slaughterhorn[/scryfall]s are more versatile than the Aspects, but Aspect has more potential. Maybe I should drop the Hunters in favor of the ‘Horns?

The sideboard is… just there. In a deck with such a low curve, I like [scryfall]Skylasher[/scryfall] more than [scryfall]Mistcutter Hydra[/scryfall]. Otherwise I’d go the other way. Disciples are there for burn and the rest are for Monoblack Devotion… I guess. Will work against other decks, too.

One thought on “Standard Deck Time: Monogreen Aggro

  1. A change I’d now make to this deck: 1 [card]Life’s Legacy[/card]. Using a [card]Slaughterhorn[/card] or a [card]Aspect of Hydra[/card] and then sacking the creature after attacks must be good. However, I wouldn’t use more than one, because you won’t get too many chances to use it.

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